Download speed gets all the attention, but for gaming, video calls and livestreaming, these three numbers matter more.
Ping is the time a small signal takes to travel from your device to the server and back, measured in milliseconds (ms). Lower is better. Distance is the biggest factor: a server in your own country might answer in 5–30 ms, while a server on another continent can take 150–300 ms no matter how fast your package is.
Jitter is how much your ping varies. A steady 40 ms ping feels smooth; a ping jumping between 20 ms and 120 ms causes stutter in games and robotic voices in calls, even if the average looks fine.
Packet loss is the percentage of data that never arrives and must be sent again. Any consistent loss above 1–2% will cause visible problems: freezing video, lag spikes and dropped call audio.
| Use | Ping | Jitter | Packet loss |
|---|---|---|---|
| Competitive gaming | Under 50 ms | Under 10 ms | 0% |
| Casual gaming & calls | Under 100 ms | Under 30 ms | Under 1% |
| Streaming & browsing | Under 200 ms | Not critical | Under 2% |
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